Scythe is a sweeping, asymmetric strategy game set in an alternate-history 1920s Europe, where dieselpunk mechs stomp across war-torn fields and fractured nations fight for dominance. Designed by Jamey Stegmaier and illustrated by Jakub Rozalski, Scythe blends economic development, area control, and combat in a richly imagined world. You’ll gather resources, deploy mechs, expand your territory, and forge your empire—by diplomacy or by steel.
Enquire NowAt its heart, Scythe is an engine-building game, where each decision accelerates your momentum. With unique faction abilities, dynamic player boards, and no dice-based combat, it rewards smart planning over luck. You’re not just fighting — you're managing populations, upgrading tech, and deciding when to strike and when to hold. It’s a game of balance, where a single misstep can cost you control of the board—or the people’s favor.
Asymmetric Strategy / Engine-Building / Area Control
Competitive (1–7 players with expansions, includes solo mode)
Physical board game
2016
It's better for intermediate or experienced players due to its layered mechanics and minimal luck.
Around 90–120 minutes for most groups; the first game may take longer due to learning.
Yes! It includes a robust Automa solo mode with intelligent AI behavior.
Not necessarily. You can win with minimal combat by focusing on economic or popularity-based strategies.
Absolutely. Invaders from Afar, Rise of Fenris, and Wind Gambit each add major variety and depth.